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What's New in Vertex G4 2024

 Vertex G4 2024 New Features


  • 3D part numbering

    Locate 3D BOM markers in the model In version 29, you have been able to number parts in the model. Now, you can also place part number balloons in the model.

  • Background Update for Model Structure

    You can continue working while the model structure and drawings are being updated Especially when working with large assemblies, updating drawings can be a time-consuming process. Now, you can delegate the drawing update to another core and continue working. Use the saved time for new innovations!

  • Changing Different Types of Parts

    Replacing Different Types of Parts with Another Part The function has been developed to simplify replacing different types of parts with another part. For example, if an assembly contains various types of fasteners and you want to replace them with a uniform type, this is now possible! This makes it easier to standardize the structure of your model.

  • Changing the user interface language

    You can now change the user interface language during a session. You no longer need to restart the user interface to change the language.

  • Copying a sketch group to corners

    Copying to corners reduces the effort required to create complex shapes. Once you've created a complex shape, you can copy the sketch to other corners of the same size. This speeds up sketching by allowing you to complete one shape and automatically replicate it.

  • Create a rounding with an offset

    Create the Correct Fillet for Manufacturing An offset has been added to both ends of the fillet line in the fillet dialog. This allows you to model shapes that more accurately follow manufacturing requirements.

  • Creating an isometric projection

    You can create an isometric projection by dragging from the corners of the main projection You can create an isometric projection aligned precisely with the main projection’s view direction. Drawing creation is now faster, and projection orientations are easier to manage.

  • Design Automation options

    Design Automation options have been changed There is now only one design automation option instead of the previous three. Most of the automation commands are now standard in Vertex G4. G4 allows running the automator from the command line.

  • Design Automation Tools in Dimension Table

    In the Python code of the measurement table, you can control all design automation functions Previously, the product automation system of Vertex G4 was implemented with an external user interface. With version 2024, design automation commands were largely integrated into basic features, and improvements were made to the Python code of the measurement table, allowing execution of measurement table commands directly from a Python program. Now, you can implement automated systems, for example, for sales purposes.

  • Drawing Support for Template Documents

    Drawing Template Documents You can now use base documents with true 2D drawings or select a base document when creating a drawing. The base document defines the drawing's properties and projections, ensuring consistency across company documents and saving time in the drawing creation process.

  • Elevation mark

    You can now add an elevation mark to the model and the drawing ou can add an elevation mark to the model from the MBD tab. In the drawing, you can control the appearance of the mark and its visibility in the views.

  • Export/Import file formats

    You can now read files that adhere to latest industry standards Vertex now supports STEP AP 242 and IFC4 file formats. For STEP, only reading is available, while for IFC4, both reading and writing are supported. -

  • Feature information in the 3D model

    Display feature information as an MBD annotation If you frequently use machining, such as in block design, or work with sheet metal, you can now easily bring feature information into the model. Product manufacturing speeds up when the necessary information is immediately available on the viewing terminal.

  • Feature Recognitition

    Identify chamfer and fillet chains as well as other shapes in imported parts G4's feature recognition is a tool for selecting surfaces. Recognition starts from the user's chosen surface(s). The surfaces identified as the same feature remain selected, and other G4 functions, such as the 'Surfaces' menu tools, can be applied to them. -

  • Free formation and positioning of annotation levels

    Create custom annotation levels based on the geometry of the paragraph Placing dimensions and annotations in the model is now possible on free annotation levels. You can define and name annotation levels yourself, allowing you to manage annotations transferred to drawings on a project-specific basis. This new functionality enables significantly more versatile placement of dimensions and annotations, as well as linking them to drawing projections.Kuinka uusi annotaatiotaso luodaan?

  • Free Section View

    Freeform sectioning enables the creation of more versatile sectional projections You can easily create sectioned projections in exploded views and isometric projections. The cutting shape can also adapt to changes in the part's geometry.

  • Imported model as a shell model

    It is now possible to quickly simplify and repair the geometry of imported parts. When you have imported a part with faulty ACIS geometry into the model and want to remove the red warning in the assembly tree, you can simplify the part by converting it into a shell model. This significantly reduces its complexity. The function is suitable for parts whose geometry will no longer be modified.

  • Importing an archive from another CAD system

    Work efficiently across multiple CAD systems within your organization. Importing archives from another system now succeeds with a single tool. You can import models and drawings in different file formats and easily create a Vertex project from them.Millaisia projekteja voi tuoda?

  • Improved backup system

    You can continue working confidently even if a problem occurs The new real-time backup is now more familiar from other software and easier to use than before

  • Managing Auxiliary Planes

    Managing Auxiliary Planes Auxiliary planes are a powerful tool, but locating them in models has often been challenging. Now, new features make finding and using them much simpler. With improved management, you can better leverage auxiliary planes in modeling and assembly constraints.

  • Model Based Definition

    Model Based Definition is now a part of Vertex G4 Model-Based Definition (MBD) is a way of conveying functional product information through a 3D model. The idea is to move towards drawingless manufacturing. Vertex G4 now extensively supports product information presented in 3D. -

  • Multipage drawings

    New features added to multipage drawings Now it's possible to collect the part list for a multi-page drawing form-specifically. You can also delete or move the form so that its projections follow along.

  • New dimension verification tools

    Check dimensions during modeling When modeling, you often need to check dimensions. The dimension verification tools have now been improved, making it easier to measure chain dimensions and surfaces. You save time as there is no longer a need to select edge lines individually.

  • New dimensioning tools

    Easily dimension in 3D with the new measurement tools All 3D dimensions have been updated. The old dimension dialog will be phased out, and you can now take advantage of all the new text features in 3D dimensioning. Dimensions work more efficiently and are easier to manage using annotation levels.

  • Positioning Sketches and Auxiliary Planes

    Position auxiliary planes and sketches using constraints. Previously, sketches and auxiliary planes were positioned by assigning a transformation matrix, including translation and rotation as numerical values. This could cause positioning issues, especially with variable parts. These problems can be avoided by positioning sketches and auxiliary planes using constraints. You now have access to the same constraints as in the 3D sketching tool.

  • Predictive User Interface

    AI helps you to choose the correct tool in every occasion In G4, the floating auxiliary toolbar adapts to the modeling situation and suggests a tool that is likely to be the most suitable for use in that specific modeling situation. You no longer need to search for functions in menus; they are brought forward as you need them.

  • Presenting Machining Features

    Mark Machined Surfaces on the Part Machining features are versatile tools when working with assembly models. With the new function, you can display the machining tools in the assembly model, hide them, and highlight the machined surfaces. This way, you can easily identify which surfaces have been shaped by other parts.

  • Profile cutting list with images

    Profile cutting list with images now updates like other drawings Now you can add an cutting list with images to the drawing list. It updates and behaves like a regular drawing, so your cutting list stays up-to-date.

  • Quick section projection

    The new sectional projection type updates the projection in a fraction of the time compared to before. The new sectional projection type, “Precise Section – Threaded,” replaces the previous “Quick” and separate “Precise” sectional projection types. Now, you get a precise sectional projection in the same time it used to take to create a quick one.

  • Reference part

    Simplify the management of auxiliary geometry with the reference part concept The control part is a concept that allows you to define a part solely as a control or auxiliary geometry-containing part. The idea of a control part is to be auxiliary geometry that enables you to control, for example, the placements of assembly components. When using skeleton techniques, the skeleton is precisely a typical control part.

  • Reference text frame options in 3D

    3D text frames help clarify the design Previously, you could frame reference text in 2D. Now in 3D, it’s possible to create both oval and boxed reference text. The annotations will, of course, also update on the 2D side.

  • Renaming a Dimension Variable

    Change the dimension variable name throughout the entire model hierarchy. Have you ever encountered a misnamed dimension? You can now easily fix this issue through the dimension table. This saves time by avoiding unnecessary recalculations and clarifies variability issues within the model. By doing so, you speed up the reuse of models and reduce errors.

  • Reversing the Hidden State Mode

    Easily toggle the hidden state. Save time when creating appearances by quickly toggling the hidden state. Often, you need to work with hidden parts. Now you can easily reverse the hidden state, allowing you to focus on concealed elements. This functionality is especially useful when modeling appearances and speeding up work with shapes inside the model.

  • Saving a Part from an Assembly

    Control the default behavior for saving a part Depending on the workspace, saving a part as a new file may have previously required extra clicks. Now, the default behavior can be adjusted, reducing errors in the design process.

  • Selecting Parts Using the Search Function

    Selecting parts from the tree is easier than ever. The previous search function (Ctrl-F) has been improved to allow selecting multiple parts instead of just one. Search criteria can be applied to multiple fields. When performing a search, you can choose whether to select the first match or all parts that meet the search criteria. No more wasting time manually searching for parts in the model!

  • Setting the representation when importing a part

    Speed up setting part visibility in different appearances during insertion. With the new feature, you can easily define the visibility of a part’s different appearances within an assembly’s display states. You no longer need to reset each master assembly display state once the model has been added.

  • Simplified Explosion Modelling

    The explosion tool is now more user-friendly The explosion dialog no longer includes animation creation and saving. Additionally, moving parts to exploded positions is now simpler and faster through a streamlined dialog. Full functionality is still available under the "Advanced" option.

  • Simultaneous Animation of Multiple Conditions

    Animate multiple conditions simultaneously. Previously, you could animate your assemblies by setting limits for numerical conditions. Now, you can animate multiple conditions simultaneously.

  • Sketch Groups

    Easily Duplicate Shapes with Sketch Groups In sketch mode, you can effortlessly create groups to streamline your design process. Sketch groups are simple to copy, and you can establish links between their geometries. This means that when you modify one group, all linked groups automatically update to match. Additionally, sketch groups can be positioned as a single block, making placement straightforward and saving valuable time during the design phase.

  • Smart constraint tool in sketch

    There is now an intelligent constraint tool in sketcher, similar to the one in assemblies In the sketcher, there is now an intelligent condition tool corresponding to assemblies. With the intelligent condition in the sketcher, you can easily define your sketches with a single action. Additionally, copying holes to similar corners is now easily achievable.

  • Standard tables

    You can easily determine which dimensioning and annotation standards govern the model. When building a model, various MBD annotations are often created. To determine which annotations govern the manufacturing of the model, you can add a standard table to the model. The standard table lists all the annotations used in the model, making it easier to collaborate with subcontractors.Standarditaulukon lisääminen mallipohjaan

  • Template Documents

    Create similar models using template documents When copying the model from a previous project and modifying it, you also duplicate any problems and errors that were present in the original. Vertex G4 now enables an easy way to create reusable, high-quality geometry using template documents.

  • The browser search has been improved

    Searching in the browser is now more versatile than ever. Search for documents using wildcards and regular expressions. This makes it easier to find your documents in a large set of results.

  • Threaded Section View Update

    Create Faster-Updating Accurate Projections from Assemblies Until now, a "quick" section cut has been used for large assembly models. The issue with this type of projection is that it cannot be dimensioned accurately in all areas. In such cases, a precise section cut must be used, but this sacrifices speed. Now, an accurate and fast multithreaded section cut is available.

  • Weld Annotations in 3D

    Now you can add weld annotations in 3D With version 31, weld annotations have been added to the MBD tab. You can create welds in 3D and utilize the data from modeled welds. 3D weld annotations can automatically calculate their length from the model and can be included in drawings like any other MBD annotations. You can also use 3D weld annotations for programming welding robot paths.Hitsimerkinnän muodostaminen malliin

Updating Vertex G4 2024 Main Version

This is how you get the new version in use

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