1. Vertex desktop structure and terms
Exercise 1: Learn the terms of desktop structure
- This will help you understand the names used in the self-study materials.
Version compatibility
This exercise was carried out with version 28.0 (Vertex 2028).
File and settings management
1) File menu
- This is a common menu for all Vertex G4 workspaces.
- If a menu function is not available in the current situation, then the button is inactive (gray).
Desktop structure in the part
1) File menu
2) Ribbon
3) Quick Acces Toolbar
4) Tool Strip
5) Group (Group of commands)
6) Right-click menu (Right-click function: xxx)
- ie. Context-sensitive Menu
7) Pop-up menu
8) Feature tree
9) Prompt
10) Working Window
- ie. Workspace.
11) Mini toolbar
12) Bubble Tip
13) Tip
Desktop structure in sketching
Only different areas of the desktop are reported here.
14) Constraints List
- Appear at the bottom of the Feature Tree.
- Appears only in sketches and assemblies.
15) Auxiliary Menu
- It is rare in sketching, but appears in three different rectangular sketching.
The sketch always shows:
A) Center cross
B) Origo
- The origo is called the intersection of the center cross, where the absolute coordinates of the sketch are X=0 and Y=0.
Desktop structure in assembly
Only desktop areas that differ from the previous ones are reported here.
8) Feature tree
- ie. Assembly tree
15) Auxiliary Menu
- The menu is commonly used in the placement of assembly parts and in profile structure design.
Desktop structure in drawing
Only desktop areas that differ from the previous ones are reported here.
16) Projection
- The drawings of the model show projections from the specified directions, including partial magnification and sectional projections.
17) Pop Up Auxiliary Menu
- A box bar appears below the cursor to indicate that the right-click function ("Right Mouse Button") contains a Pop Up Auxiliary Menu.
18) Drop-down menu
- Drop-down menus are common for 2D drawing functions, but are also available in part modeling and assembly modes.
- Drop-down menus are opened using buttons with a small triangle
19) Button menu
- The user can assemble the functionality of the drop-down menus into separate button menus, the shape of which can be stretched from one to several columns.
Other common parts of the user interface
20) Dialogue Box
- Selection and Enter.
There are two diffrent options for selections in dialogy box or ribbon.
21) Radio button
- One of the radio buttons must always be selected, at the same time it removes the selections from the other radio buttons in the same group.
22) Check Box
- The check boxes can be either selected or unselected, regardless of each other.
23) Archive Card
- Archive cards are associated with objects that have a database alongside them, such as a model, drawing, project, itemdatabase, and so on.
24) Browser
- There are several types of browsers.
- The universal browser opens with the B key
- Other browsers are associated with the addition of different types of elements.
25) Menu
- In some functions, a line menu opens from which you can select functionalities.
Mouse keys
- Below the functions are described in right-handed user terms.
1 Left Button (Mouse Select Button)
- Click the element from the Vertex desktop.
- Select a function from the Right-click menu.
- Open the drop-down menu, for example from the File menu, and select the function.
2 Middle mouse button
- Ready. Stop using the function.
- You can use the mouse wheel to zoom.
- The scroll wheel can be set to act as a middle mouse button in mouse properties.
- Rotate the model. Press the middle mouse button, and move the mouse.
3 Right button
- Open Right-click menus ie. Context-sensitive Menus.
- Most commonly used when you have first selected an element.
- Also works in the workspace (graphics window), even if you have not selected any elements there.