This article explains how to assign a color to a profile library’s (2D) fill color and (3D) surface material.
Edit Cross Sections
You cannot edit any system library. You must copy an existing library item to a new custom library before you can continue to edit. In the case of profiles, go to System | Libraries | System Libraries | Materials | Profiles | Wood, for example. Pick a profile code, right-click and select Copy to new custom library. Read more on page Create a New Profile Library.
Right click on the profile library to edit and go to Edit Profile Library > Edit Cross Section Properties
Select Notepad or WordPad when prompted for an application to use when opening the file.
Edit the profprop file MAT.FILL2D parameter
To assign a color fill (2D) to the profile type, add the line geomprop= MAT.FILL2D, followed by the fill color.
In the example below the PIECE.FILL.YELL (yellow color) has been assigned to the profile.
Note: The Vertex system color fills are found in the hatch setup in the system settings. Select File > Preferences > Edit. Open the branch Vertex Settings > Geometry drawing properties, and select Hatch setup.
Edit the profprop file MAT.SURF parameter
To assign a material texture map to the profile type, edit the line geomprop= MAT.SURF, followed by the texture map.
In the example below the PIECE.YELLOW (Yellow texture map) has been assigned to the profile.
Note: To find available material textures, go to System | Rendering Textures > Rendering Texture Mapping > All, Custom changes included.
In the Rendering Texture Mapping window, scroll to PIECE.* categories.
Save and close the profprop file.
Next, select the X button in the top right of the browser to close thewindow.
Examples
Profile with yellow color fill assigned to MAT.FILL2D parameter.
Profile with yellow texture map assigned to MAT.SURF parameter.
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